One thing I have come to understand during my research, is that there is no real categorization system for Art directions in video gaming. Strictly speaking, this seems to be a good thing as it is not really what games are sold on and being able to pigeon-hole art in such a way would suggests either saturation or lack of variety. I have found, after asking a number of my friends that the default way people seem to refer to games is with either some of the blanket terms I have used previously (2D, 3D, Realistic, Cel shaded, Pixel ECT) or by comparing them to other, visually similar games.
Whilst I do not think it is possible to properly describe art styles in 1-3 chunks in a way that game genres are described, I believe small sentences would suffice in this area. To test this theory out, I picked a number of my favourite art styles in video games off of the top of my head and attempted to describe them without referring to other, similar games.
-
Bioshock
A grim underwater metropolis with heavy Art Deco stylings
-
Deus ex : Human Revolution
Futuristic Cyberpunk with sleek modern stylings and a strong yellow focus colour
-
Splatoon
Vibrant, Colourfull and cartoonish Art design with a mix of qwirky characters and a trendy, hip hop style.
-
The wolf among us
Cell shaded noir with heavy comic book stylings.
-
Mad World
Black and white with a heavy emphasis on tonal shifts and blood as emphasis
-
Guilty Gear XRD
Cell shaded anime stylings with traditional animation techniques for dynamic animations
-
Shadow of the colossus
Epic fantasy art with a grandiose sense of scale
-
Bloodborne
Heavy gothic influences with complex religious architecture (Grand cathedrals and the like)
Describing a game using a sentence is clearly possible, but as far as offering a quick impression of a games visual style, simply showing a picture would be far easier. Showing gameplay style is far harder with pictures than visual style, so genre descriptors work well for gameplay but images are a far better method. In truth, upon finishing this, I have realised this is a problem that comes from semantics rather than any real issues or discoveries, which is unfortunate.